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Shanimuni GO:
--Introduction to tennis |
Shanimuni Go - Introduction to tennis If you like sports or you were born in Earth, you probably have at least a general idea of how tennis works (throw ball into other side of net with guitar-like instrument and pray it lands between the white lines), but after that, things can get confusing. This page aims to remind or teach the reader about the basics of the tennis play, which will probably make your reading of Shanimuni Go a lot easier. Luckily enough, Japanese tennis has kept the English words used
for the scoring and the different technics, so you don't have to
worry about getting stuck with a ton of unknown kanji ;)
(All text by Zahara Medina,
please don't use without permission! If you see any glaring errors or
wish to give a comment, please email me.)
The Court:
There are two ways of playing tennis: Singles (one vs. one), or Doubles (two vs. two). Depending on which way you are playing it, you use the whole court or just part. (Also, in the case of Doubles, when one team is much stronger than the other, they might decide to use the singles court to give the weaker team some advantage)
The Scoring: In the land of perfection, the basic tenis scoring goes like this:
Points/Game:
Examples: (Assuming Player B is serving)
The point to be played that might give a player a set win is called "set point," the point to be played that might give a player a win on the match is called "match point" (you use this name as many times as this situation happens). Game/Set:
6 won games make a set win... unless both players have 5 games. Just
like with deuce, in this case a player must win two games in succession
to win the set.
A tie-break means that the player that reaches 7 points wins the
set. If both players arrive to 6 points, the winner is the player
that wins two points in succession. A tie-break can be used in all
sets unless it's the 3/3 set or the 5/5 set (aka, the last set
that could be played in a match), in that case a player must win
two games in a row to win the set/match.
Examples:
The Serve: The serving player is the one that serves the ball. The first
server is decided at the start of the match by coin tossing (winner
chooses side or service).
After each point, the server must change sides in the baseline to serve. The server has two opportunities to make a valid serve/service. A failed
serve is called "fault," after two faults ("double fault"), the other
player wins the point. A ball that lands in the line is considered in
(the chair judge (umpire) can overrule the line judges decision).
Unlike similar serving ball sports like volley, a player can't run or walk while/previous to making the serve, although s/he can jump. The serve can be made by throwing the ball up, or just letting it fall, it doesn't matter as long as the ball starts from the hand and is in the air before being hit by the racket. Service changes between players with the start of each new
game. When a player wins a game that is served by the other player
it's called "service break."
Changing sides: Players exchange sides of the court after the first game and then
on uneven games. If the set ends with an even number of games,
players don't exchange sides until after the end of the first game of
the following set. If it ends in an uneven number, they change
right away (and then again after the first game, etc...).
No-advantage, tie-breaks and similar decisions
[ Back to Top ] [ Back to Shanimuni Go ] All images © RAGAWA Marimo, Hakusensha (except backgrounds and those cute tennis courts).
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